Problems in using Xtreme Toolkit under AMD64. |
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asifimam
Newbie Joined: 20 December 2006 Location: Pakistan Status: Offline Points: 6 |
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Posted: 20 December 2006 at 6:59am |
Hi All,
Is there any body who worked on porting Xtreme code from 32 to 64 bit?
I just have installed Xtreme ToolKit Pro2006 (ActiveX components), on my 64 bit box. It installed fine. I have 64bit Windows 2003 installed.
As 64-bit supports .Net 2.0, I chose option to transform the samples into .Net 2.0 (VS2005 automatically did that).
It successfully created Interop assembly for me, but when I tried to create AxInterop assembly (Drag+Drop the control to a form) it gave me error saying
"Failed to import the ActiveX control. Please ensure it is properly registered"
I also tried manual registeration using regsvr32 and it succeeded.
If xtreme fails on 64 ....I am
pS: Some how Im unable to attach screen shot of the error message.
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Oleg
Admin Group Joined: 21 May 2003 Location: United States Status: Offline Points: 11234 |
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Yes, 32bit ActiveX can't work with 64 bit .NET...
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Oleg, Support Team
CODEJOCK SOFTWARE SOLUTIONS |
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asifimam
Newbie Joined: 20 December 2006 Location: Pakistan Status: Offline Points: 6 |
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Hi Oleg,
Happy Holidays!
Just wanted to ask a question!!
Do codejoke have 64-bit AciveX? In any of its packages. What does the website mean by 'Win64 Ready' ?.
Should I ask technical support ? I guess talkking to you is same as having a technical support e_mail.
Thnks for your time.
Cheers.
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asifimam
Newbie Joined: 20 December 2006 Location: Pakistan Status: Offline Points: 6 |
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Well, although Xtreme ActiveX controls are not 64-bit compliant, still they run under WOW64.
If your application UI is tightly coupled with other components and all of it is required to be ported to 64-bit, then probably you'll have to wait till 64-bit launches in. On the other hand if you can separate out UI from the functional part, You can run the functional part purely under 64 bit and run GUI under 32-bit (WOW64)using Xtrme toolkit.
May be you can use .Net Remoting to do communication between the UI and functional portion, or any other mechanism that let you manipulate GUI one way or the other.
Thats how I figured out solution to my problem.
Cheers.
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