creating xaml in version 20 now works, but transfomation matrix not, codejock crash, but in all tools when you rotate some shape they uses transfomation matrix
<?xml version="1.0" encoding="UTF-8"?>
<Viewbox xmlns=" http://schemas.microsoft.com/winfx/2006/xaml/presentation" rel="nofollow - http://schemas.microsoft.com/winfx/2006/xaml/presentation" Stretch="Uniform">
<Canvas Width="32" Height="32" Canvas.Left="0" Canvas.Top="0">
<Canvas>
<Canvas>
<Path Data="M19.1,15.7h7.4L30.3,9l-3.7,-6.7h-7.4L15.4,9L19.1,15.7z" Fill="#0064AF" Opacity="0.4"/>
<Path Data="M26.9,16.2h-8l-4,-7.2l4,-7.2h8l4,7.2L26.9,16.2zM19.4,15.2h6.8L29.7,9l-3.4,-6.1h-6.8L16,9L19.4,15.2z" Fill="#0064AF"/>
</Canvas>
<Polygon Points="11.4,22.8 9.9,23 9.6,24.3 6.9,20.9" Fill="#D8A8F4" StrokeLineJoin="Miter"/>
<Polygon Points="8.8,21.9 9.8,23.2 11.1,22.8 9.5,26.8" Fill="#D8A8F4" StrokeLineJoin="Miter"/>
<Polygon Points="9.8,24.8 10.1,23.3 8.9,22.6 12.9,21" Fill="#D8A8F4" StrokeLineJoin="Miter"/>
<Canvas>
<Line X1="1.5" Y1="24.8" X2="8" Y2="13.7"/>
<Rectangle Canvas.Left="-1.7" Canvas.Top="18.8" Width="12.9" Height="1" RenderTransformOrigin="0.131783 -18.8" Fill="#0064AF">
<Rectangle.RenderTransform>
<MatrixTransform Matrix="0.4999 -0.8661 0.8661 0.4999 -14.3089 13.7897"/>
</Rectangle.RenderTransform>
</Rectangle>
</Canvas>
<Canvas>
<Line X1="16.5" Y1="16.5" X2="3.6" Y2="16.5"/>
<Rectangle Canvas.Left="3.8" Canvas.Top="15.9" Width="12.9" Height="1" RenderTransformOrigin="-0.294574 -15.9" Fill="#0064AF">
<Rectangle.RenderTransform>
<MatrixTransform Matrix="1 -0.00398702 0.00398702 1 -0.0654499 0.0409637"/>
</Rectangle.RenderTransform>
</Rectangle>
</Canvas>
<Canvas>
<Line X1="12.7" Y1="31.6" X2="19.2" Y2="20.4"/>
<Rectangle Canvas.Left="9.5" Canvas.Top="25.5" Width="12.9" Height="1" RenderTransformOrigin="-0.736434 -25.5" Fill="#0064AF">
<Rectangle.RenderTransform>
<MatrixTransform Matrix="0.4999 -0.8661 0.8661 0.4999 -14.5686 26.8092"/>
</Rectangle.RenderTransform>
</Rectangle>
</Canvas>
<Canvas>
<Line X1="7.4" Y1="31.9" X2="1" Y2="20.8"/>
<Rectangle Canvas.Left="3.7" Canvas.Top="19.9" Width="1" Height="12.9" RenderTransformOrigin="-3.7 -1.54264" Fill="#0064AF">
<Rectangle.RenderTransform>
<MatrixTransform Matrix="0.8656 -0.5007 0.5007 0.8656 -12.6312 5.6465"/>
</Rectangle.RenderTransform>
</Rectangle>
</Canvas>
<Canvas>
<Line X1="18.8" Y1="25.6" X2="12.6" Y2="14.3"/>
<Rectangle Canvas.Left="15.2" Canvas.Top="13.5" Width="1" Height="12.9" RenderTransformOrigin="-15.2 -1.04651" Fill="#0064AF">
<Rectangle.RenderTransform>
<MatrixTransform Matrix="0.8768 -0.4809 0.4809 0.8768 -7.6622 10.0055"/>
</Rectangle.RenderTransform>
</Rectangle>
</Canvas>
<Canvas>
<Line X1="3.6" Y1="29.6" X2="16.5" Y2="29.8"/>
<Rectangle Canvas.Left="9.5" Canvas.Top="23.2" Width="1" Height="12.9" RenderTransformOrigin="-9.5 -1.79845" Fill="#0064AF">
<Rectangle.RenderTransform>
<MatrixTransform Matrix="0.0160959 -0.9999 0.9999 0.0160959 -19.839 39.2134"/>
</Rectangle.RenderTransform>
</Rectangle>
</Canvas>
<Polygon Points="15.3,23.3 15,19.6 11,18.6 22.1,12.9" Fill="#FF5500" StrokeLineJoin="Miter"/>
</Canvas>
</Canvas>
</Viewbox>