Markup rendering with alpha channel |
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Marc.Gregoire
Newbie Joined: 17 January 2017 Status: Offline Points: 4 |
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Posted: 17 January 2017 at 9:13am |
Hi, I'm trying to rendering some markup text to a bitmap but I would like to have a correct alpha channel in that bitmap. For example, take the following code:
The R, G, and B channels are perfect. But, the resulting alpha channel looks as follows: The border is nicely anti-aliased, but the alpha values for the text are quite wrong. These are completely black meaning the text would be completely transparent. What am I doing wrong here? |
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