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ImageManager.Icons.AddIcon don't work correctly |
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dimdar ![]() Groupie ![]() ![]() Joined: 11 July 2007 Status: Offline Points: 34 |
![]() ![]() ![]() ![]() ![]() Posted: 11 July 2007 at 12:38pm |
Hi, I'd like create an ImageManager collection with defferent icon state so i have writed this code With ImageManager1.Icons the problem is that the image for xtpImageNormal is empty, the other work fine. The problem was only with .AddIcon, if I use .LoadIcon all work file ex: With ImageManager1.Icons Thank's
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Oleg ![]() Admin Group ![]() Joined: 21 May 2003 Location: United States Status: Offline Points: 11234 |
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Hello,
May be PicNormal contains bitmaps - not icons ?
I recommend add all icons of ImageManager in design time - in properties of imagemanager.
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Oleg, Support Team
CODEJOCK SOFTWARE SOLUTIONS |
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dimdar ![]() Groupie ![]() ![]() Joined: 11 July 2007 Status: Offline Points: 34 |
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Hi,
Sorry but I don't understand. I don’t want load icon at design-time but at run-time
![]() PicNormal contain an icon because if I write:
With ImageManager1.Icons End With Otherwise: With ImageManager1.Icons End With The xtpImageNormal is always empty but the xtpImageHot is displayed correctly when I move mouse on it. I thing this is a bug |
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dimdar ![]() Groupie ![]() ![]() Joined: 11 July 2007 Status: Offline Points: 34 |
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Hi, While waiting for correction bug I have found a work around: I draw my icon on ImageManagerIcon Handle Thanks’ |
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Oleg ![]() Admin Group ![]() Joined: 21 May 2003 Location: United States Status: Offline Points: 11234 |
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Hello,
Please attach form with PicNormal and PicHot. Need to test it.
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Oleg, Support Team
CODEJOCK SOFTWARE SOLUTIONS |
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dimdar ![]() Groupie ![]() ![]() Joined: 11 July 2007 Status: Offline Points: 34 |
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Oleg ![]() Admin Group ![]() Joined: 21 May 2003 Location: United States Status: Offline Points: 11234 |
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Hi,
Add CommandBars.Options.UseFadedIcons = False
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Oleg, Support Team
CODEJOCK SOFTWARE SOLUTIONS |
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dimdar ![]() Groupie ![]() ![]() Joined: 11 July 2007 Status: Offline Points: 34 |
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Hi,
I have just I suggest to you Public Function LoadDllData(ByVal Index As Long, Optional ByVal ResFormat As String = "CUSTOM") As Byte() '************************************************************************* '* Loads raw data from a dll '* Parameter: '* Index (required) : Integer specifying the Identifier (Id) of '* the data in the resource file. '* resformat (optional): Constant that specifies the type of '* the data: '* AVI, WAVE, RTF ,RCDATA ...... '* default value: CUSTOM '* Return value : Byte-Array '************************************************************************* Dim hResInfo As Long Dim hResData As Long Dim pBuffer As Long Dim nCount As Long Dim bBuffer() As Byte On Error Resume Next Debug.Assert (m_hInstance <> 0) ' If you get this debug assertion, you forgot to load a dll ' Set the DllName property to a valId file before calling ' this method hResInfo = FindResource(m_hInstance, Index, ResFormat) ' If you get this debug assertion, the resource you ' specified, was not found in the resource dll you are using ' Check the Id and the resource type Debug.Assert (hResInfo <> 0) If hResInfo > 0 Then nCount = SizeofResource(m_hInstance, hResInfo) ' We do not want to load empty data If nCount = 0 Then Exit Function End If ' Load the resource into memory hResData = LoadResource(m_hInstance, hResInfo) If hResData > 0 Then ' and lock it pBuffer = LockResource(hResData) ' Fill byte array with memory block ReDim bBuffer(nCount - 1) CopyMemory bBuffer(0), ByVal pBuffer, nCount Else Err.Raise 31037, , "Error loading from file" Exit Function End If Else Err.Raise 326, , "Custom resource with Identifier " & Format$(Index) & " not found." End If LoadDllData = bBuffer End Function Public Property Let DllName(ByVal vData As String) '************************************************************************* '* Setting this property loads the specified dll. A previous loaded dll '* will be unloaded. '************************************************************************* On Error Resume Next If m_hInstance <> 0 Then FreeLibrary (m_hInstance) m_hInstance = LoadLibrary(vData) ' If you get this debug assertion, your program cannot load ' the dll. Check the Path and the filename. The dll itself ' may be corrupt. Debug.Assert (m_hInstance <> 0) ' Generate an runtime-error Identical to VB LoadResString If m_hInstance = 0 Then Err.Raise 48, , "Error in loading DLL: " & vData m_sDllName = vbNullString Else m_sDllName = vData End If End Property I think may be a good improvement create a new function like this: ImageManager.Icons.LoadIconData(IconData() As Byte, Command as Long, imageState as XTPImageState) Or load a custom resource directly from a module like the function ImageManager.Icons.LoadBitmapFromResource, so every user can import alpha icons in a resource file as custom resources and use them. Best regards, |
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Oleg ![]() Admin Group ![]() Joined: 21 May 2003 Location: United States Status: Offline Points: 11234 |
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Thanks for suggestion.
Actually if you are going use Alpha icons, I suggest you create alpha bitmaps instead - We support drawing alpha bitmaps for all OS.
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Oleg, Support Team
CODEJOCK SOFTWARE SOLUTIONS |
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dimdar ![]() Groupie ![]() ![]() Joined: 11 July 2007 Status: Offline Points: 34 |
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Sorry, but alpha bitmaps are .png files?
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Oleg ![]() Admin Group ![]() Joined: 21 May 2003 Location: United States Status: Offline Points: 11234 |
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bmp files also can have alpha layer. Photoshop 8/9/10 supports it.
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Oleg, Support Team
CODEJOCK SOFTWARE SOLUTIONS |
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