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LoadBitmapFromResource - how to work with PNG |
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ijwelch ![]() Senior Member ![]() Joined: 20 June 2006 Status: Offline Points: 262 |
![]() ![]() ![]() ![]() ![]() Posted: 19 December 2007 at 11:07pm |
I'm attempting to use PNG resources. And it's not working:(
In creating the resource file I'm using 1000 CUSTOM MyImage.png The resource is there but is not being loaded by LoadBitmapFromResource function. Maybe it shouldn't be CUSTOM type. Does anybody know? /edit I see that if I convert image to a 32bpp bitmap image and add resource as: 1000 BITMAP MyImage.bmp then everything works ok. Can ImageManager allow load png from resource. I think if could specify resource type in LoadBitmapFromResource then should be pretty straightforward. |
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Oleg ![]() Admin Group ![]() Joined: 21 May 2003 Location: United States Status: Offline Points: 11234 |
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Hi,
click properties and replace "CUSTOM" to "PNG"
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Oleg, Support Team
CODEJOCK SOFTWARE SOLUTIONS |
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ijwelch ![]() Senior Member ![]() Joined: 20 June 2006 Status: Offline Points: 262 |
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Thanks Oleg,
I had no idea PNG was a valid resource type (I just use notepad and rc.exe to build). |
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