To Remove oledlg.dll Dependency |
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RudyL
Newbie Joined: 25 April 2008 Location: Taiwan Status: Offline Points: 6 |
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Posted: 11 September 2009 at 9:01am |
Hi,
I found that using Skin Framework would make our APP depend on "oledlg.dll". Without "oledlg.dll", our APP cannot be launched on some platforms (like WinPE, Windows Preinstallation Environment). === Product: Xtreme ToolkitPro 11.1.0 (Unicode, static build) Platform: Windows PE 3.0 (32/64-bit) Language: C++ (Visual Studio 2005) === Could you please give us some clues if we can remove this dependency while using Skin Framework? Thanks. Regards, Rudy |
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znakeeye
Senior Member Joined: 26 July 2006 Status: Offline Points: 1672 |
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One solution is to simply deploy the dll.
"In windows/system32, these three files should be inserted : MFC42D.DLL, MSVCRTD.DLL, and oledlg.dll. You can find them in the directory where Visual Studio 2005 installed"
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PokerMemento - http://www.pokermemento.com/
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mgampi
Senior Member Joined: 14 July 2003 Status: Offline Points: 1201 |
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Hi; are you shure that the DEBUG versions of MFC42 and MSVCRT should be deployed? |
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Martin Product: Xtreme Toolkit v 22.1.0, new Projects v 24.0.0 Platform: Windows 10 v 22H2 (64bit) Language: VC++ 2022 |
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ABuenger
Newbie Joined: 02 February 2006 Status: Offline Points: 1075 |
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You should never need to deploy the MFC42, it's already pre-installed on all systems.
And of course not the DEBUG version. |
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Codejock support
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RudyL
Newbie Joined: 25 April 2008 Location: Taiwan Status: Offline Points: 6 |
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Thanks for the suggestion. However, we are trying not to include oledlg.dll (in case of any legal issues). Thanks anyway. Regards, Rudy |
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ABuenger
Newbie Joined: 02 February 2006 Status: Offline Points: 1075 |
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Get rid of unnecessary includes in StdAfx.h |
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Codejock support
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