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Gui_WinZip Compile Error

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jwhagen View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote jwhagen Quote  Post ReplyReply Direct Link To This Post Topic: Gui_WinZip Compile Error
    Posted: 15 May 2003 at 2:57pm

When compiling the 3.00 library under the ALL Projects, I am receiving this error:

--------------------Configuration: GUI_WinZip - Win32 Unicode Debug--------------------
Compiling...
MainFrm.cpp
D:\Codejock Software\Xtreme Toolkit\Samples\GUI_WinZip\MainFrm.cpp(230) : error C2664: 'LoadBarState' : cannot convert parameter 1 from 'char [10]' to 'const unsigned short *'
        Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
Error executing cl.exe.

All Projects - 1 error(s), 0 warning(s)

The line at fault is:

LoadBarState("Bar State");

and changing it to

LoadBarState(_T("Bar State"));

Allows it to compile.

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chaos user View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote chaos user Quote  Post ReplyReply Direct Link To This Post Posted: 16 May 2003 at 1:20am

well you obviosly are compiling in uncode, where the characters are 2 bytes

Compile in Win32 Debug

Oh you might've installed the codejock XT only in unicode. Reistall it with normal ANSI support.

//forever loop
while(metal.rulez())
dostuff(); // :)
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jwhagen View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote jwhagen Quote  Post ReplyReply Direct Link To This Post Posted: 16 May 2003 at 6:24am

Yes, I am using UniCode (intentional) and have installed the full compliment of DLLs and Library files for the XTreme Toolkit. I need it to work in Unicode.

Thanks.

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chaos user View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote chaos user Quote  Post ReplyReply Direct Link To This Post Posted: 16 May 2003 at 6:30am

well than you must link to the unicode libraries and write each string like this

L"Sample constant string"

without the L character it would be interpreted as char*, while  you need WCHAR*

//forever loop
while(metal.rulez())
dostuff(); // :)
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jwhagen View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote jwhagen Quote  Post ReplyReply Direct Link To This Post Posted: 16 May 2003 at 11:55am

Um... I was trying to let Codejock know of problems with their source code, not mine. Thanks anyway.



Edited by jwhagen
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kstowell View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kstowell Quote  Post ReplyReply Direct Link To This Post Posted: 21 May 2003 at 10:14am

Hello,

This problem has been corrected and a new version of the Xtreme Toolkit v3.1 has just been posted and is ready for download.

Cheers,
Codejock Support

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