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About Unicode Release build in XT-Samples

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dickty View Drop Down
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    Posted: 01 April 2005 at 2:50pm

Hi all,

  I am a new guy for XtremeToolkitPro. While I got this, I have noticed that there are many examples without Unicode release build within them, Samples/Controls/Button project for example. And I try to add an Unicode Release build into project but build is failed with errors ~Can not link to CXTResize::LoadPlacement() and CXTResize::SavePlacement(). Why and how can I fix it? Thanks

 

Dickty

 

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dennisV View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote dennisV Quote  Post ReplyReply Direct Link To This Post Posted: 01 April 2005 at 6:42pm

I'm working with UNICODE everyday of my life  I was able to compile all XTPro samples with UNICODE correctly, so it's probably some setting somewhere. Have you built the UNICODE libraries for XTPro with their Deployment Wizard? Are you linking statically or dynamically?

Just go over all the settings, usually you'll see something missing somewhere

// W7 64 Ultimate SP1
// VS 2008
// CodeJock 16.2.3 (MFC)
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true.yang View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote true.yang Quote  Post ReplyReply Direct Link To This Post Posted: 02 April 2005 at 7:59am
After many efforts, I have found that even though I create the Unicode Release build based on Unicode Debug build and remodify the compile setting options. It can build now but link with xxxlibud version and some warnings happened. So I explore further into the cpp files' compile setting. It is strange the setting is just the same as the Unicode Denbug's setting(_DEBUG and no optimization). I have to remodify every file's indivial compile option to NDEBUG and enable some optimizations I want. Finally, It works! I don't know, It is so tedious to me to make a new build type. Does any infomation can help us to do it quickly and correctly?
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