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Gui_WinZip Compile Error |
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jwhagen
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Joined: 09 May 2003 Location: United States Status: Offline Points: 43 |
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Topic: Gui_WinZip Compile ErrorPosted: 15 May 2003 at 2:57pm |
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When compiling the 3.00 library under the ALL Projects, I am receiving this error: --------------------Configuration: GUI_WinZip - Win32 Unicode Debug-------------------- All Projects - 1 error(s), 0 warning(s) The line at fault is: LoadBarState("Bar State"); and changing it toLoadBarState(_T("Bar State")); Allows it to compile. |
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chaos user
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Joined: 09 May 2003 Location: Bulgaria Status: Offline Points: 14 |
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Posted: 16 May 2003 at 1:20am |
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well you obviosly are compiling in uncode, where the characters are 2 bytes Compile in Win32 Debug Oh you might've installed the codejock XT only in unicode. Reistall it with normal ANSI support. |
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//forever loop
while(metal.rulez()) dostuff(); // :) |
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jwhagen
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Joined: 09 May 2003 Location: United States Status: Offline Points: 43 |
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Posted: 16 May 2003 at 6:24am |
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Yes, I am using UniCode (intentional) and have installed the full compliment of DLLs and Library files for the XTreme Toolkit. I need it to work in Unicode. Thanks. |
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chaos user
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Joined: 09 May 2003 Location: Bulgaria Status: Offline Points: 14 |
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Posted: 16 May 2003 at 6:30am |
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well than you must link to the unicode libraries and write each string like this L"Sample constant string" without the L character it would be interpreted as char*, while you need WCHAR* |
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//forever loop
while(metal.rulez()) dostuff(); // :) |
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jwhagen
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Joined: 09 May 2003 Location: United States Status: Offline Points: 43 |
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Posted: 16 May 2003 at 11:55am |
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Um... I was trying to let Codejock know of problems with their source code, not mine. Thanks anyway. Edited by jwhagen |
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kstowell
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Joined: 25 January 2003 Location: MIchigan, USA Status: Offline Points: 496 |
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Posted: 21 May 2003 at 10:14am |
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Hello, This problem has been corrected and a new version of the Xtreme Toolkit v3.1 has just been posted and is ready for download. Cheers, |
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